bloody messages

Now I want to show you the result of my weapons.

bloody bulletholes, bulletholes in front of walls.

First we start with wall bulletholes:
bullethole -wall

Now at a person,from distanz:
distanz

It becomes bloody.
Now have a look near the person.
nearly

ouch!!
That hurts!
and now a Headshot!
Notice the bloody view from Player1(top view)

headshot

I think he would be dead ^^
poor player1!

I think that would be the right way to simulate damage from a bullet!

Please leave comments!

Your INDUSTRIAL GAME SCIENCE -team

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